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Outdoor Games Rules

*Rules may be updated at any time

Teams-

     Everyone participating must be at least 18 years old by the first game of the league. Teams will consist of 2 and no more than 3 players.  Teams are eligible to play with only 1 player from the team each week.


Substitute Players

Teams may use substitute players in a given a week.  Subs must sign the waiver before playing.  Only subs that played during the regular season are eligible to play in tournament games.

Overview

     Teams will compete each week in varying outdoor games. Teams may not play every game every week, but will have the opportunity to gain same number of points as all other teams each week.Teams will earn point for each win they gain each week. Playoff wins in games for individual game tournaments will count for 1 point each towards a team's overall point total.

Washers (Box)

Set-up

     Each washer box will be set up 25 feet apart from each other. An imaginary line going across the front of each box will serve as the fault line. The thrower may not pass this line to toss their washer.

Game Play

     Teams will play Rock, Paper, Scissors to determine which team begins. During each turn, a team will toss all of their washers, and then the other team will toss. The team that scores in the previous turn will begin the next turn. If no score is recorded in the previous turn, the team scoring last will begin the next turn. Games are played to 17 points straight up. Teams must reach exactly 17 to win. Any team gaining points in a single turn that puts their total over 17 points will instead lose those points. (Example - a team with 16 points scoring 3 points in a turn - 19 total points - will drop 3 points instead to 13 total points.)


Scoring

     Teams earn points after all throwing for that turn has finished. Only one team may score in a round.  A washer landing in the box is worth 1 point.  A washer landing in the cup is worth 3 points.  Teams will cancel out each other's points in a round.  (Example - Team A gets 2 washers in the cup and 1 washer in the box.  Team B gets 2 washers in the box.  Team A receives 5 points for the round.)

Bocce Ball

Game Play

     Teams will play Rock, Paper, Scissors to determine which team will throw the pallino first. Teams will rotate throws after the first time. Teams will agree on a throw line from the where pallino is tossed before each round begins. Only one team will score in a round. The team scoring in the previous round will throw first in the next round. Scoring will be determined after each round is completed. Games are played to 13 points straight up.

Scoring

      Teams score points when their balls are closer to the pallino than the other team. Each team's ball that is closer than the closest ball for the opposing team is worth 1 point. A team may earn as many points as they have balls closer to the pallino than their opponent.

Ladder Ball

Set-up

    Each ladder is set 18 feet apart from each other. The toss line is an imaginary line that goes across the front of the ladder. Any team member throwing their bola while crossing the toss line will be a fault and the throw will not count.

Game Play

    Teams will play Rock, Paper, Scissors to determine who will throw first. The team that scores in the previous round will throw first in the next round. If there is no scoring in the previous round, the team that scored last will start the next round. Teams will alternate throwing during a round. The first team to exactly 17 points wins. Any team scoring over 17 points in a given round, will not be awarded those points and stay at their current score.

Scoring

    Scoring is determined after all bolas have been thrown. The top rung is worth 3 points, the middle rung worth 2 points, and the bottom rung worth 1 point. Teams may cancel out the other team's points by landing their bolas on the same rungs as their opponents. Any bola that hits the ground before wrapping around a rung is disqualified and will not be worth any points. (Example - Team A lands a bola on the 2 and 3 point rungs....Team B lands a bola on the 1 and 3 point rungs. Team A receives 2 points and Team B receives 1 point.)

Cornhole

Set-up

     The front of each box will be placed 27 feet apart from each other. An imaginary line going across the box will serve as the fault line. No team may cross the line when throwing. Any player crossing the line during a throw will be a fault and the toss will not count.

Game Play

     Teams will play Rock, Paper, Scissors to determine which team will toss first. Teams will alternate throwing in each round. The team scoring in the previous round will throw first in the next round. If no scoring occurs in the previous round, the team that scored last will throw first in the next round. Games are played until the first team reaches or passes 21 points.

Scoring

     Bags landing in the hole are worth 3 points, and bags landing on the board are worth 1 point.Any bag touching the ground before landing on the board or in the hole is will be disqualified and must be removed immediately. Teams may cancel out points from each other by landing their bags in the hole or on the board in the same round. There are no topping points. (Example - Team A throws a bag in the hole and Team B throws a bag in after. Those throws cancel out and no points are awarded.)


Kan Jam

Set-Up

The cylinders will be set up 50ft apart.  Teams will play Rock, Paper, Scissors to determine who goes first.  Players must throw the disc from at or behind their cylinder.


Game Play

Teams will alternate turns in tossing the disc to score points.  Games will play until 1 team reaches 21 points or more.  In the event of a tie (Example - Team A reaches 21pts first, and Team B reaches 21pts on their final turn) the teams will go into a sudden death round until 1 teams scores more than the other team in a single round of throwing.


Scoring

1 Point - A thrown disc is deflected by the teammate and hits the cylinder

2 Points - A thrown disc directly hits the cylinder with no help from the cylinder

3 Points - A thrown disc is deflected by the teammate and goes into the cylinder

Instant Win - A thrown disc goes into the slot on the front of the cylinder unassisted.


Forfeits -

http://www.lehighvalleyleagues.com/pages/ForfeitPolicy


Sportsmanship - *Sportsmanship to be determined at the discretion of the league official or Lehigh Valley Sports Leagues Representative on site.

All players on all teams MUST adhere to good sportsmanship.

There will be escalating penalties for any player/team not using good sportsmanship.

First offense - asked to sit out for a few plays

Second (2) time being removed from a game, player will be finished for the game.

Any player ejected from the game/match, will be ineligible to play the following week.(In days where more than (1) game is played by a team, player will have to sit for game immediately following ejection).

Any player ejected twice (2) in a single season will be removed from the league and no longer eligible to play for the rest of the season.

Any player ejected in multiple leagues may be ruled no longer welcome in Lehigh Valley Sports Leagues

Lehigh Valley Sports Leagues will keep a running log of any incident that occurs.

Alcohol/Miscellaneous
Lehigh Valley Sports Leagues supports and follows all rules at venues where games are played. There are NO GLASS CONTAINERS allowed at any venue which allows for the consumption of alcohol. Teams are expected to clean up after themselves each week and throw out any garbage. 


Venues Locations

Lehigh Valley Sports Leagues will make every attempt to maintain dates, times, and locations of all 

games in a given league. There may be events outside of Lehigh Valley Sports Leagues control that will affect the league scheduling and result in a change in date, time, location, and number of games played in a given week.



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